In holographic near-eye displays, enhancing the user experience by expanding the eyebox without compromising the field of view (FOV) is crucial. Current technologies face limitations due to optical etendue, making it difficult to simultaneously achieve a large eyebox and a wide FOV. This paper presents a novel portable augmented reality holographic near-eye display system that expands the exit pupil without reducing the FOV, using exit pupil scanning technology. The system replaces conventional eyepieces and beam splitters with holographic optical elements, employs point light source illumination instead of collimated illumination, and utilizes an off-axis angular spectrum diffraction propagation model between parallel planes tailored to human visual characteristics. This approach effectively mitigates the trade-off between FOV and eyebox. Compared to traditional systems, the proposed design resolves this trade-off in simulations and reduces the form factor, offering a promising new approach for practical holographic near-eye display applications.
In holographic near-eye displays, the generation of computational holograms requires using various free-space propagation numerical methods. Traditional free-space propagation is mainly focused on the propagation calculation between parallel planes, which is widely utilized in on-axis holographic displays. But for practical usage of the wearable holographic near-eye displays, the propagation between non-parallel planes is crucial for the hologram generation of off axis projection to the holographic-optical-element (HOE) based combiner. However, at current few methods are reported for generating holograms with non-parallel-plane propagation. This paper proposes a novel method with Wirtinger derivatives to solve the problem of phase hologram retrieval between non-parallel planes. Using the Wirtinger derivatives can transfer the hologram phase retrieval to a quadratic problem. With different loss functions and stochastic optimization methods, this quadratic problem can be minimized by first-order optimization, resulting in a phase-only hologram of the tilted plane. The proposed method using the Wirtinger derivatives to calculate the tilted plane phase hologram can improve image quality significantly. The proposed method can achieve better PSNR and lower computational cost in the simulation than the traditional GS algorithm. The diffraction calculation of the tilted plane can further extend the propagation from two-dimensional(2D) to three-dimensional(3D), which will provide a new way for the hologram generation of 3D scenes.
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