Paper
18 February 2014 Combining spherical harmonics and point lights for real-time photorealistic rendering
Inwoo Ha, Minsu Ahn, Hyungwook Lee, James D. K. Kim
Author Affiliations +
Proceedings Volume 9030, Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2014; 90300E (2014) https://doi.org/10.1117/12.2039160
Event: IS&T/SPIE Electronic Imaging, 2014, San Francisco, California, United States
Abstract
Photorealistic rendering with all frequency lights and materials in real time is a difficult problem. The environment lights and complex materials can be approximated with spherical harmonics defined in spherical Fourier domain. Then, low frequency components of complex environment lights and materials are projected on just a few bases of spherical harmonics, which makes real-time rendering possible in low dimensional space. However, high frequency components, such as small bright light and glossy reflection, are filtered out during the spherical harmonics projection. In the other hand, point lights are efficient to represent high frequency lights, while they are inefficient for low frequency lights, such as smooth area lights. Combining spherical harmonics and point lights approaches, we can render a scene in real time, preserving both of low and high frequency effects.
© (2014) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Inwoo Ha, Minsu Ahn, Hyungwook Lee, and James D. K. Kim "Combining spherical harmonics and point lights for real-time photorealistic rendering", Proc. SPIE 9030, Mobile Devices and Multimedia: Enabling Technologies, Algorithms, and Applications 2014, 90300E (18 February 2014); https://doi.org/10.1117/12.2039160
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KEYWORDS
Spherical lenses

Visualization

Visibility

Bidirectional reflectance transmission function

Light sources and illumination

Neodymium

Mobile devices

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