Paper
14 June 2013 Voxel-based Monte Carlo simulation for light propagation in inhomogeneous turbid media
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Abstract
We analyzed the propagation of light in inhomogeneous scattering medium using voxel-based Monte-Carlo simulation with a new algorithm. We demonstrated the path-length distributions and three dimensional image of scattering properties reconstructed form simulated path-length distributions.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Katsuhiro Ishii, Tatsuhiro Okada, Izumi Nishidate, and Toshiaki Iwai "Voxel-based Monte Carlo simulation for light propagation in inhomogeneous turbid media", Proc. SPIE 8799, Diffuse Optical Imaging IV, 87990S (14 June 2013); https://doi.org/10.1117/12.2032484
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KEYWORDS
Scattering

Light scattering

Monte Carlo methods

Computer simulations

3D image reconstruction

3D image processing

Mass attenuation coefficient

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