Paper
1 June 2011 Virtual reality in a cave: limitations and the need for HMDs?
Paul Havig, John McIntire, Eric Geiselman
Author Affiliations +
Abstract
In virtual reality (VR) circles a "cave" is a 3-6 sided box with displays on each side. It has for many years sufficed as the "immersive" portion of VR mostly due to the insufficient head-mounted displays (HMDs) in the domain. However, current HMDs rival many caves and indeed are taking over. Here we discuss the pros and cons of this advent as well as human factors issues related to VR and the use of HMDs.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Paul Havig, John McIntire, and Eric Geiselman "Virtual reality in a cave: limitations and the need for HMDs?", Proc. SPIE 8041, Head- and Helmet-Mounted Displays XVI: Design and Applications, 804107 (1 June 2011); https://doi.org/10.1117/12.883855
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Cited by 16 scholarly publications.
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KEYWORDS
Head-mounted displays

Virtual reality

Visualization

Head

Projection systems

Computer programming

Glasses

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