Paper
26 January 2009 A strategic map for high-impact virtual experience design
Haakon Faste, Massimo Bergamasco
Author Affiliations +
Proceedings Volume 7238, The Engineering Reality of Virtual Reality 2009; 723805 (2009) https://doi.org/10.1117/12.805842
Event: IS&T/SPIE Electronic Imaging, 2009, San Jose, California, United States
Abstract
We have employed methodologies of human centered design to inspire and guide the engineering of a definitive low-cost aesthetic multimodal experience intended to stimulate cultural growth. Using a combination of design research, trend analysis and the programming of immersive virtual 3D worlds, over 250 innovative concepts have been brainstormed, prototyped, evaluated and refined. These concepts have been used to create a strategic map for the development of highimpact virtual art experiences, the most promising of which have been incorporated into a multimodal environment programmed in the online interactive 3D platform XVR. A group of test users have evaluated the experience as it has evolved, using a multimodal interface with stereo vision, 3D audio and haptic feedback. This paper discusses the process, content, results, and impact on our engineering laboratory that this research has produced.
© (2009) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Haakon Faste and Massimo Bergamasco "A strategic map for high-impact virtual experience design", Proc. SPIE 7238, The Engineering Reality of Virtual Reality 2009, 723805 (26 January 2009); https://doi.org/10.1117/12.805842
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Robotics

Prototyping

Analytical research

Interfaces

Brain mapping

Telecommunications

Virtual reality

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