Paper
19 May 2008 Distributed processing (DP) based e-beam lithography simulation with long range correction algorithm in e-beam machine
Won-Tai Ki, Ji-Hyeon Choi, Byung-Gook Kim, Sang-Gyun Woo, Han-Ku Cho
Author Affiliations +
Abstract
As the design rule with wafer process is getting smaller down below 50nm node, the specification of CDs on a mask is getting more tightened. Therefore, more tight and accurate E-Beam Lithography simulation is highly required in these days. However, in reality most of E-Beam simulation cases, there is a trade-off relationship between the accuracy and the simulation speed. Moreover, the necessity of full chip based simulation has been increasing in order to estimate more accurate mask CDs based on real process condition. Therefore, without consideration of long range correction algorithm such as fogging effect and loading effect correction in E-beam machine, it would be impossible and meaningless to pursue the full chip based simulation. In this paper, we introduce a breakthrough method to overcome the obstacles of E-Beam simulation. In-house E-beam simulator, ELIS (E-beam LIthography Simulator), has been upgraded to solve these problems. First, DP (Distributed Processing) strategy was applied to improve calculation speed. Secondly, the long range correction algorithm of E-beam machine was also applied to compute intensity of exposure on a full chip based (Mask). Finally, ELIS-DP has been evaluated possibility of expecting or analyzing CDs on full chip base.
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Won-Tai Ki, Ji-Hyeon Choi, Byung-Gook Kim, Sang-Gyun Woo, and Han-Ku Cho "Distributed processing (DP) based e-beam lithography simulation with long range correction algorithm in e-beam machine", Proc. SPIE 7028, Photomask and Next-Generation Lithography Mask Technology XV, 70280E (19 May 2008); https://doi.org/10.1117/12.793022
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KEYWORDS
Forward error correction

Monte Carlo methods

Computer simulations

Photomasks

Convolution

Electron beam lithography

Cadmium sulfide

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