Paper
30 January 2006 Synthecology: sound use of audio in teleimmersion
Geoffrey Baum, Marientina Gotsis, Benjamin Chang, Robb Drinkwater, Dan St. Clair
Author Affiliations +
Proceedings Volume 6055, Stereoscopic Displays and Virtual Reality Systems XIII; 605522 (2006) https://doi.org/10.1117/12.660343
Event: Electronic Imaging 2006, 2006, San Jose, California, United States
Abstract
This paper examines historical audio applications used to provide real-time immersive sound for CAVETM environments and discusses their relative strengths and weaknesses. We examine and explain issues of providing spatialized sound immersion in real-time virtual environments (VEs), some problems with currently used sound servers, and a set of requirements for an 'ideal' sound server. We present the initial configuration of a new cross-platform sound server solution using open source software and the Open Sound Control (OSC) specification for the creation of real-time spatialized audio with CAVE applications, specifically Ygdrasil (Yg) environments. The application, aNother Sound Server (NSS) establishes an application interface (API) using OSC, a logical server layer implemented in Python, and an audio engine using SuperCollider (SC). We discuss spatialization implementation and other features. Finally, we document the Synthecology project which premiered at WIRED NEXTFEST 2005 and was the first VE to use NSS. We also discuss various techniques that enhance presence in networked VEs, as well as possible and planned extensions of NSS.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Geoffrey Baum, Marientina Gotsis, Benjamin Chang, Robb Drinkwater, and Dan St. Clair "Synthecology: sound use of audio in teleimmersion", Proc. SPIE 6055, Stereoscopic Displays and Virtual Reality Systems XIII, 605522 (30 January 2006); https://doi.org/10.1117/12.660343
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Cited by 1 scholarly publication.
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KEYWORDS
Visualization

Virtual reality

Computer programming

3D modeling

Human-machine interfaces

Software development

C++

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