Paper
12 September 2005 3D facial animation techniques: a potential solution for 2D cartoons?
Perrine Monjaux, Titus Zaharia, Françoise Prêteux
Author Affiliations +
Abstract
This paper investigates how the 3D facial animation techniques can be exploited within the specific framework of 2D cartoon production. An overview of the most representative 3D facial animation techniques is first presented. Physical modeling, free form deformations, direct face parameterizations and controller-based approaches are identified and discussed in detail. From this critical analysis of the literature, we selected for evaluation purposes two different controller-based approaches: RBF- and wire-based deformations. Experimental results have been carried out on a corpus of 3D face models with both neutral and target expressions available. The RBF-based techniques provide smoother and more stable deformation fields at a lower modeling effort than the wire-based approaches. Both methods are appropriate for achieving 2D/3D deformation and automating the 2D cartoon production.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Perrine Monjaux, Titus Zaharia, and Françoise Prêteux "3D facial animation techniques: a potential solution for 2D cartoons?", Proc. SPIE 5916, Mathematical Methods in Pattern and Image Analysis, 591606 (12 September 2005); https://doi.org/10.1117/12.621386
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KEYWORDS
3D modeling

Solid modeling

Eye models

Control systems

Mouth

3D acquisition

Systems modeling

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