Paper
20 May 2005 Pre-filtering synthetic imagery by three-dimensional blurring
Author Affiliations +
Abstract
The standard anti-aliasing techniques within commercial graphics hardware are unsatisfactory for simulations involving targets at long ranges, e.g. that for imaging infrared weapons. In this case, due to the presence of high spatial frequency components beyond the Nyquist frequency, the resulting scenes will contain aliasing and scintillation artifacts. Custom anti-aliasing techniques (that operate by supersampling) have been devised to deal with this; for example, Zoom Anti-Aliasing and the Corrected Super Sampling and Scaling derivative. An alternative technique in which the target is pre-filtered, shown to be equivalent to three-dimensional blurring of target objects at the vertex level, is described in this paper. An analysis of anti-aliasing performance is provided together with example imagery.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Timothy G. Sills "Pre-filtering synthetic imagery by three-dimensional blurring", Proc. SPIE 5785, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing X, (20 May 2005); https://doi.org/10.1117/12.603257
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Cited by 1 scholarly publication.
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KEYWORDS
Visualization

3D acquisition

Strontium

3D image processing

Infrared radiation

Computer graphics

Scintillation

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