Paper
20 May 2005 High quality 16-bit rendering for real-time hardware-in-the-loop scene generation using commercial PC graphics hardware
Author Affiliations +
Abstract
The revolution in commercial PC video graphics hardware continues to converge on the territory previously dominated by the “big iron” image generator systems of the past three decades. PC video graphics chip designers have made great strides in feature sets, including: register combiners, on-chip anti-aliasing, programmable vertex and pixel shaders, and high dynamic range (HDR) pixel-processing pipelines. This paper will illustrate how these advanced features and commercial programmable post-processing hardware have been combined to achieve the previously unattainable goal of delivering the high-quality, 16-bit precision rendering tools required to meet today's hardware-in-the-loop and human-in-the-loop scene generation demands.
© (2005) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jeffrey D. Potter "High quality 16-bit rendering for real-time hardware-in-the-loop scene generation using commercial PC graphics hardware", Proc. SPIE 5785, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing X, (20 May 2005); https://doi.org/10.1117/12.605652
Advertisement
Advertisement
RIGHTS & PERMISSIONS
Get copyright permission  Get copyright permission on Copyright Marketplace
KEYWORDS
Visualization

Sensors

High dynamic range imaging

Video

Commercial off the shelf technology

Image quality

Analog electronics

Back to Top