Paper
19 March 2004 Texton-based texture synthesis
Peng Song, Xiangxu Meng, Changhe Tu, Chenglei Yang
Author Affiliations +
Proceedings Volume 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry; (2004) https://doi.org/10.1117/12.561123
Event: Fourth International Conference On Virtual Reality and Its Applications in Industry, 2003, Tianjin, China
Abstract
A texton-based texture synthesis algorithm is presented in this paper. Based on the Markov Random Field (MRF) model, the algorithm takes a block randomly from a given sample texture to form a seed area in the center of the synthesized output texture, then synthesizes the output image pixel by pixel spirally along the edge of the seed area. When sampling a pixel from the sample texture in the synthesis procedure, the algorithm adopts so-called candidate search, global search and central search to preserve the integralities of textons in the synthesized output texture. It was practically improved that the algorithm does better than the existing methods in quality for synthesizing most kinds of textures, especially for synthesizing the complex textures.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Peng Song, Xiangxu Meng, Changhe Tu, and Chenglei Yang "Texton-based texture synthesis", Proc. SPIE 5444, Fourth International Conference on Virtual Reality and Its Applications in Industry, (19 March 2004); https://doi.org/10.1117/12.561123
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KEYWORDS
Image processing

Error analysis

Virtual reality

Visualization

Image quality

Stochastic processes

Computer vision technology

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