Paper
30 May 2003 Real-time 3D hand tracking in a virtual environment
Author Affiliations +
Proceedings Volume 5006, Stereoscopic Displays and Virtual Reality Systems X; (2003) https://doi.org/10.1117/12.477348
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
The development of a reliable untethered interactive virtual environment has long been a goal of the VR community. Several nonmagnetic tracking systems have been developed in recent years based on optical, acoustic, and mechanical solutions. However, an inexpensive, effective, and unobtrusive tracking solution remains elusive. This paper presents a camera based three-dimensional hand tracking system implemented in the PARIS augmented reality environment and used to drive a demonstration application.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Kevin C. Smith, Daniel J. Sandin, Thomas S. Huang, Joshua J. Eliason, and Geoff A. Baum "Real-time 3D hand tracking in a virtual environment", Proc. SPIE 5006, Stereoscopic Displays and Virtual Reality Systems X, (30 May 2003); https://doi.org/10.1117/12.477348
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
Cameras

Magnetic tracking

Video

Mirrors

3D modeling

Virtual reality

Image filtering

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