Paper
30 May 2003 Interaction devices for hands-on desktop design
Wendy Ju, Sally Madsen, Jonathan Fiene, Mark T. Bolas, Ian E. McDowall, Rolf Faste
Author Affiliations +
Proceedings Volume 5006, Stereoscopic Displays and Virtual Reality Systems X; (2003) https://doi.org/10.1117/12.501543
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
Starting with a list of typical hand actions - such as touching or twisting - a collection of physical input device prototypes was created to study better ways of engaging the body and mind in the computer aided design process. These devices were interchangeably coupled with a graphics system to allow for rapid exploration of the interplay between the designer's intent, body motions, and the resulting on-screen design. User testing showed that a number of key considerations should influence the future development of such devices: coupling between the physical and virtual worlds, tactile feedback, and scale. It is hoped that these explorations contribute to the greater goal of creating user interface devices that increase the fluency, productivity and joy of computer-augmented design.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Wendy Ju, Sally Madsen, Jonathan Fiene, Mark T. Bolas, Ian E. McDowall, and Rolf Faste "Interaction devices for hands-on desktop design", Proc. SPIE 5006, Stereoscopic Displays and Virtual Reality Systems X, (30 May 2003); https://doi.org/10.1117/12.501543
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Cited by 1 scholarly publication.
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KEYWORDS
Computer aided design

Sensors

Prototyping

Visualization

Human-machine interfaces

Interfaces

Zoom lenses

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