Paper
1 April 2003 New algorithm for 3D facial model reconstruction and its application in VR
Ronghua Liang, Chun Chen, Zhigeng Pan, Hui Zhang
Author Affiliations +
Proceedings Volume 4756, Third International Conference on Virtual Reality and Its Application in Industry; (2003) https://doi.org/10.1117/12.497734
Event: Third International Conference on Virtual Reality and Its Application in Industry, 2002, Hangzhou, China
Abstract
3D human facial model reconstruction is essential to generation of facial animations that is widely used in the field of virtual reality. The main issues of 3D facial model reconstruction based on images are in twofold: one is to track the features of face automatically and the other is to get the realistic-looking human face model. In this paper, we introduce a method on structure from motion. First the accurate corner matches can be acquired by integrating modified image pyramid Lucas-Kanade algorithm and local adjustment algorithm, then a realistic-looking model is generated by camera calibration, motion analysis and texture mapping. Experimental results demonstrate the high accuracy of the corner matching algorithm and the vividness of the facial model.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Ronghua Liang, Chun Chen, Zhigeng Pan, and Hui Zhang "New algorithm for 3D facial model reconstruction and its application in VR", Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); https://doi.org/10.1117/12.497734
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
3D modeling

Cameras

Reconstruction algorithms

Motion models

Solid modeling

Visual process modeling

Calibration

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