Paper
12 July 2002 Implementation of a personal-computer-based real-time hardware-in-the-loop U.S. Army aviation and missile command simulator
David L. Beck, Robert G. Bennett
Author Affiliations +
Abstract
With the rapid increase in computational power of the standard personal computer, many tasks that could only be performed by a mini-computer or mainframe can now be performed by the common personal computer. Ten years ago, computational and data transfer requirements for a real-time hardware-in-the-loop simulator could only be met by specialized high performance mini-computers. Today, personal computers shoulder the bulk of the computational load in the U.S. Army Aviation and Missile Command's Radio Frequency Simulation System, and one of the U.S. Army Aviation and Missile Command's millimeter wave simulation systems is currently undergoing a transition to personal computers. This paper discusses how personal computers have been used as the computational backbone for a real-time hardware-in-the-loop simulator, and some of the advantages and disadvantages of a PC based simulation. This paper also provides some general background on what the Radio Frequency Simulation System (RFSS) is and how it works, since the RFSS has successfully implemented a PC based real-time hardware-in-the-loop simulator.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David L. Beck and Robert G. Bennett "Implementation of a personal-computer-based real-time hardware-in-the-loop U.S. Army aviation and missile command simulator", Proc. SPIE 4717, Technologies for Synthetic Environments: Hardware-in-the-Loop Testing VII, (12 July 2002); https://doi.org/10.1117/12.474724
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Cited by 5 scholarly publications.
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KEYWORDS
Missiles

Computer simulations

Reflectivity

Operating systems

Human-machine interfaces

Computing systems

Data modeling

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