Paper
18 February 2002 Numerical solution of kinematic equations in problems of rigid body dynamics for applications in computer graphics
Sergey Yu. Belyaev, Boris S. Grigoriev, Denis B. Smirnov
Author Affiliations +
Proceedings Volume 4627, Fifth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering; (2002) https://doi.org/10.1117/12.456292
Event: Fifth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, 2001, St. Petersburg, Russian Federation
Abstract
The article is devoted to the solution of kinematic equations that are used for modeling the motion of mechanical objects in virtual reality systems. The components of a quaternion are taken as kinematic parameters. The numerical methods that conserve the quaternion norm are constructed starting from the finite rotation formula. To compare different methods the problem of regular precession of an axisymmetric rigid body (the exact solution of which is known) is considered.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Sergey Yu. Belyaev, Boris S. Grigoriev, and Denis B. Smirnov "Numerical solution of kinematic equations in problems of rigid body dynamics for applications in computer graphics", Proc. SPIE 4627, Fifth International Workshop on Nondestructive Testing and Computer Simulations in Science and Engineering, (18 February 2002); https://doi.org/10.1117/12.456292
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Cited by 2 scholarly publications.
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KEYWORDS
Kinematics

Numerical analysis

Astatine

Computer graphics

Computing systems

Computer simulations

Motion models

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