Paper
25 September 1998 Three-dimensional terrain generation technique with given parameters
Xinhong Tang, Jianguo Liu, Jixian Zhang
Author Affiliations +
Proceedings Volume 3545, International Symposium on Multispectral Image Processing (ISMIP'98); (1998) https://doi.org/10.1117/12.323560
Event: International Symposium on Multispectral Image Processing, 1998, Wuhan, China
Abstract
In this paper, real terrain is regarded as a hierarchical structure, by simulating the two main processes in earth evolution: construction movement and erosion effect, we integrate findings of classical geometry, fractal geometry, wavelet theory and image processing technique to propose a realistic and feasible hierarchical method for 3D terrain generation. Given some specific terrain parameters, e.g. standard deviation of terrain elevation, relative length, mountain trend, terrain coarseness, `real' 3D terrain can be automatically generated on computer by simulating the process of terrain evolution.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Xinhong Tang, Jianguo Liu, and Jixian Zhang "Three-dimensional terrain generation technique with given parameters", Proc. SPIE 3545, International Symposium on Multispectral Image Processing (ISMIP'98), (25 September 1998); https://doi.org/10.1117/12.323560
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KEYWORDS
3D image processing

Computer simulations

Image processing

Wavelets

Fractal analysis

3D modeling

Computer graphics

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