Paper
13 August 1998 Comparing computer-generated military actors with specific skills
David A. Van Veldhuizen, Gary B. Lamont, Eugene Santos Jr.
Author Affiliations +
Abstract
The US military sees a great use for software agent technology in its `synthetic battlespace', a Distributed Virtual Environment currently used as a training and planning arena. The Computer Generated Actors (CGAs) currently used in the battlespace display varying capabilities, but state of the art falls short of presenting believable agents. This lack of `believability' directly contributes to simulation and participant inconsistencies. Even if CGAs display believable behavior no formalized methodology exists for judging that display or for comparing CGA performance. A formal method is required to obtain a quantitative measurement of performance for use in assessing a CGA's performance in some simulation, and thus its suitability for use in the battlespace. This paper proposes such a quantitative evaluation method for determining an agent's observed degree of performance as related to skills. Since the method delineates what is being measured and the criteria upon which the measurement is based, it also explains the particular evaluation given for specific military CGAs.
© (1998) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David A. Van Veldhuizen, Gary B. Lamont, and Eugene Santos Jr. "Comparing computer-generated military actors with specific skills", Proc. SPIE 3367, Modeling and Simulating Sensory Response for Real and Virtual Environments, (13 August 1998); https://doi.org/10.1117/12.317571
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CITATIONS
Cited by 1 scholarly publication.
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KEYWORDS
Mathematical modeling

Virtual reality

Computer simulations

Driver's vision enhancers

Logic

Systems modeling

Computer engineering

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