Paper
4 April 1994 Site remediation in a virtual environment
E. Wes Bethel, Janet Jacobsen, Preston Holland
Author Affiliations +
Proceedings Volume 2178, Visual Data Exploration and Analysis; (1994) https://doi.org/10.1117/12.172079
Event: IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, 1994, San Jose, CA, United States
Abstract
We describe the process used in combining an existing computer simulation with Virtual Reality (VR) I/O devices and conventional visualization tools to make the simulation easier to use and the results easier to understand. VR input technology facilitates direct user manipulation of 3D simulation parameters. Commercially available visualization tools provide a flexible environment for representing abstract scientific data. VR output technology provides a more flexible and convincing way to view the visualization results than is afforded in contemporary visualization software. The desired goal of this process is a prototype system that minimized man-machine interface barriers, as wells as enhanced control over the simulation itself, so as to maximize the use of scientific judgement and intuition.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
E. Wes Bethel, Janet Jacobsen, and Preston Holland "Site remediation in a virtual environment", Proc. SPIE 2178, Visual Data Exploration and Analysis, (4 April 1994); https://doi.org/10.1117/12.172079
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CITATIONS
Cited by 3 scholarly publications.
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KEYWORDS
Visualization

Virtual reality

Computer simulations

Motion models

Solid modeling

Human-machine interfaces

Scientific visualization

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