Paper
15 April 1994 Dynamic gesture recognition using neural networks: a fundament for advanced interaction construction
Klaus Boehm, Wolfgang Broll, Michael A. Sokolewicz
Author Affiliations +
Proceedings Volume 2177, Stereoscopic Displays and Virtual Reality Systems; (1994) https://doi.org/10.1117/12.173889
Event: IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, 1994, San Jose, CA, United States
Abstract
Interaction in virtual reality environments is still a challenging task. Static hand posture recognition is currently the most common and widely used method for interaction using glove input devices. In order to improve the naturalness of interaction, and thereby decrease the user-interface learning time, there is a need to be able to recognize dynamic gestures. In this paper we describe our approach to overcoming the difficulties of dynamic gesture recognition (DGR) using neural networks. Backpropagation neural networks have already proven themselves to be appropriate and efficient for posture recognition. However, the extensive amount of data involved in DGR requires a different approach. Because of features such as topology preservation and automatic-learning, Kohonen Feature Maps are particularly suitable for the reduction of the high dimensional data space that is the result of a dynamic gesture, and are thus implemented for this task.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Klaus Boehm, Wolfgang Broll, and Michael A. Sokolewicz "Dynamic gesture recognition using neural networks: a fundament for advanced interaction construction", Proc. SPIE 2177, Stereoscopic Displays and Virtual Reality Systems, (15 April 1994); https://doi.org/10.1117/12.173889
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Cited by 38 scholarly publications.
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KEYWORDS
Gesture recognition

Neural networks

Neurons

Sensors

Virtual reality

Brain mapping

Computing systems

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