Paper
15 April 1994 Computer animation for minimally invasive surgery: computer system requirements and preferred implementations
Steven D. Pieper, Michael McKenna, David Chen, Ian E. McDowall
Author Affiliations +
Proceedings Volume 2177, Stereoscopic Displays and Virtual Reality Systems; (1994) https://doi.org/10.1117/12.173896
Event: IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, 1994, San Jose, CA, United States
Abstract
We are interested in the application of computer animation to surgery. Our current project, a navigation and visualization tool for knee arthroscopy, relies on real-time computer graphics and the human interface technologies associated with virtual reality. We believe that this new combination of techniques will lead to improved surgical outcomes and decreased health care costs. To meet these expectations in the medical field, the system must be safe, usable, and cost-effective. In this paper, we outline some of the most important hardware and software specifications in the areas of video input and output, spatial tracking, stereoscopic displays, computer graphics models and libraries, mass storage and network interfaces, and operating systems. Since this is a fairly new combination of technologies and a new application, our justification for our specifications are drawn from the current generation of surgical technology and by analogy to other fields where virtual reality technology has been more extensively applied and studied.
© (1994) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Steven D. Pieper, Michael McKenna, David Chen, and Ian E. McDowall "Computer animation for minimally invasive surgery: computer system requirements and preferred implementations", Proc. SPIE 2177, Stereoscopic Displays and Virtual Reality Systems, (15 April 1994); https://doi.org/10.1117/12.173896
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Cited by 8 scholarly publications.
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KEYWORDS
Video

Surgery

Computing systems

Visualization

Control systems

Human-machine interfaces

Computer graphics

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