Current standard practices in computational military simulation, especially the simulation of historical battles, result in fundamental epistemic error that significantly reduces its evidentiary power, the usefulness of any generated synthetic data for machine learning systems, as well as its capacity to develop meaningful and general results which might be applied to contemporary affairs. This paper lays out this criticism by analogizing military simulation to the numerical approximation of dynamical systems, via which we demonstrate the limitations associated with attempting to model a single battle. We end with a discourse on the nature of the results that should be expected from high quality computational military simulation, and its role in military doctrine, both from a Clausewitzian perspective.
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