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We present an overview of the pros and cons of using GPUs in optical design software. While GPUs can run multiple
calculations in parallel, that parallelization comes with a price. We will discuss the trade-offs that allow GPUs to run up
to thousands of cores in parallel and how those trade-offs effect the use of GPUs in optical design software. In particular,
we review the use of GPUs in several steps of design calculations, including ray-tracing and computationally expensive
steps such as calculating Huygens integrals.
Brian Mischuck,Erik Page, andAlessandra Croce
"Application of GPUs in optical design software", Proc. SPIE 11104, Current Developments in Lens Design and Optical Engineering XX, 1110404 (30 August 2019); https://doi.org/10.1117/12.2526861
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Brian Mischuck, Erik Page, Alessandra Croce, "Application of GPUs in optical design software," Proc. SPIE 11104, Current Developments in Lens Design and Optical Engineering XX, 1110404 (30 August 2019); https://doi.org/10.1117/12.2526861