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Head-mounted light field displays render a true 3D scene by sampling either the projections of the 3D scene at different depths or the directions of the light rays apparently emitted by the 3D scene and viewed from different eye positions. They are capable of rendering correct or nearly correct focus cues and addressing the very well-known vergence-accommodation mismatch problem in conventional virtual and augmented reality displays. In this talk, I will focus on reviewing recent advancements of head-mounted light field displays for VR and AR applications. I will demonstrate examples of HMD systems developed in my group.
Hong Hua
"Recent advances in head-mounted light field displays for virtual and augmented reality (Conference Presentation)", Proc. SPIE 10125, Emerging Liquid Crystal Technologies XII, 101251B (21 April 2017); https://doi.org/10.1117/12.2260109
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Hong Hua, "Recent advances in head-mounted light field displays for virtual and augmented reality (Conference Presentation)," Proc. SPIE 10125, Emerging Liquid Crystal Technologies XII, 101251B (21 April 2017); https://doi.org/10.1117/12.2260109