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The need for data on human performance when searching the ocean's bottom from submersibles has created a new application for optical simulation techniques. An existing facility designed originally for the simulation of lunar missions was converted to provide a realistic virtual image view of the seabed through the porthole in a mockup of the Navy's Deep Submergence Search Vehicle. A description of the equipment used for the simulation is presented along with a discussion of a 34 hour mission that was performed by a crew of 4 men in search of a number of targets randomly scattered on the ocean floor at a depth of 20,000 feet.
Donald M. Rosencrantz andWesley C. Blair
"The Simulation Of Deep Ocean Search Missions", Proc. SPIE 0017, Photo-Optical Techniques in Simulators I, (28 October 1969); https://doi.org/10.1117/12.946814
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Donald M. Rosencrantz, Wesley C. Blair, "The Simulation Of Deep Ocean Search Missions," Proc. SPIE 0017, Photo-Optical Techniques in Simulators I, (28 October 1969); https://doi.org/10.1117/12.946814