Paper
4 March 2013 FreeVR: honoring the past, looking to the future
William R. Sherman, Daniel Coming, Simon Su
Author Affiliations +
Proceedings Volume 8649, The Engineering Reality of Virtual Reality 2013; 864906 (2013) https://doi.org/10.1117/12.2008578
Event: IS&T/SPIE Electronic Imaging, 2013, Burlingame, California, United States
Abstract
Fifteen years of experience in designing and implementing a VR integration library have produced a wealth of lessons upon which we can further build and improve our capability to write worthwhile virtual reality applications. The FreeVR virtual reality library is a mature library, yet continues to progress and benefit from the insights and requests encountered during application development. We compare FreeVR with the standard provisions of virtual reality integration libraries, and provide an in-depth look at FreeVR itself. We examine what design decisions worked, and which fell short. In particular, we look at how the features of FreeVR serve to restore applications of the past into working condition and aid in providing longevity to newly developed applications.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
William R. Sherman, Daniel Coming, and Simon Su "FreeVR: honoring the past, looking to the future", Proc. SPIE 8649, The Engineering Reality of Virtual Reality 2013, 864906 (4 March 2013); https://doi.org/10.1117/12.2008578
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CITATIONS
Cited by 5 scholarly publications.
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KEYWORDS
Virtual reality

Visualization

Human-machine interfaces

OpenGL

Computing systems

Eye

Interfaces

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