Paper
30 September 2011 Research and realization of shadowgraph performance technology based on DirectX
Jianping Cai, Qian Liu, Xuejun Yu
Author Affiliations +
Proceedings Volume 8285, International Conference on Graphic and Image Processing (ICGIP 2011); 82851O (2011) https://doi.org/10.1117/12.913435
Event: 2011 International Conference on Graphic and Image Processing, 2011, Cairo, Egypt
Abstract
The aim is to make a shadowgraph character model and to control the model based on DirectX. According to the features of traditional shadowgraph, combine shadowgraph and advanced graphics techniques. Use 3d model-made software and Microsoft DirectX software development kit to construct a dynamic and scientific shadowgraph character model. With multiple-pointer technology, show the traditional shadowgraph truly in Windows, which can make shadowgraph regain its vitality. What's more, the combine of DirectX and multiple-pointer technology can play the leading role for the development of games.
© (2011) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jianping Cai, Qian Liu, and Xuejun Yu "Research and realization of shadowgraph performance technology based on DirectX", Proc. SPIE 8285, International Conference on Graphic and Image Processing (ICGIP 2011), 82851O (30 September 2011); https://doi.org/10.1117/12.913435
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KEYWORDS
DirectX

3D modeling

Head

Neck

Performance modeling

Visualization

Motion controllers

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