Paper
23 June 2003 Fast disparity estimation algorithm for mesh-based stereo image/video compression with two-stage hybrid approach
Shao-Yi Chien, Shu-Han Yu, Li-Fu Ding, Yun-Nien Huang, Liang-Gee Chen
Author Affiliations +
Proceedings Volume 5150, Visual Communications and Image Processing 2003; (2003) https://doi.org/10.1117/12.503006
Event: Visual Communications and Image Processing 2003, 2003, Lugano, Switzerland
Abstract
Disparity estimation is a very important operation in stereo image and video compression. However, existing disparity estimation algorithms require too large computation power. In this paper, we propose a fast disparity estimation algorithm for mesh-based stereo image and video compression with two-stage hybrid approach, which is names as Two Stage Iterative Block and Octagonal Matching algorithm (TS-IBOM). The first stage of this algorithm is Iterative Block Matching algorithm, which can give a good initial guess of the disparity vectors with a little computation. In the second stage, Iterative Octagonal Matching algorithm is employed to refine the disparity vectors. A local updating scheme is also proposed to further accelerate the process by skipping nodes whose disparity vectors have been derived already. Experimental results show that the proposed algorithm can give good results and is 18 times faster than Octagonal Matching. This algorithm is suitable to be employed in mesh-based stereo image and video compression systems.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Shao-Yi Chien, Shu-Han Yu, Li-Fu Ding, Yun-Nien Huang, and Liang-Gee Chen "Fast disparity estimation algorithm for mesh-based stereo image/video compression with two-stage hybrid approach", Proc. SPIE 5150, Visual Communications and Image Processing 2003, (23 June 2003); https://doi.org/10.1117/12.503006
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Cited by 3 scholarly publications.
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KEYWORDS
Image compression

Video compression

3D modeling

Cameras

Video

Performance modeling

3D video compression

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