Paper
10 January 2003 3D Reconstruction of Static Human Body with a Digital Camera
Author Affiliations +
Proceedings Volume 5013, Videometrics VII; (2003) https://doi.org/10.1117/12.473090
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
Nowadays the interest in 3D reconstruction and modeling of real humans is one of the most challenging problems and a topic of great interest. The human models are used for movies, video games or ergonomics applications and they are usually created with 3D scanner devices. In this paper a new method to reconstruct the shape of a static human is presented. Our approach is based on photogrammetric techniques and uses a sequence of images acquired around a standing person with a digital still video camera or with a camcorder. First the images are calibrated and orientated using a bundle adjustment. After the establishment of a stable adjusted image block, an image matching process is performed between consecutive triplets of images. Finally the 3D coordinates of the matched points are computed with a mean accuracy of ca 2 mm by forward ray intersection. The obtained point cloud can then be triangulated to generate a surface model of the body or a virtual human model can be fitted to the recovered 3D data. Results of the 3D human point cloud with pixel color information are presented.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Fabio Remondino "3D Reconstruction of Static Human Body with a Digital Camera", Proc. SPIE 5013, Videometrics VII, (10 January 2003); https://doi.org/10.1117/12.473090
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Cited by 18 scholarly publications.
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KEYWORDS
3D modeling

Image processing

Cameras

Data modeling

Clouds

3D scanning

Solid modeling

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