Paper
16 February 1996 High-bandwidth and high-resolution immersive interactivity
Thomas A. DeFanti, Daniel J. Sandin, Gary Lindahl, Maxine D. Brown
Author Affiliations +
Proceedings Volume 2663, Very High Resolution and Quality Imaging; (1996) https://doi.org/10.1117/12.233041
Event: Electronic Imaging: Science and Technology, 1996, San Jose, CA, United States
Abstract
The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) specializes in virtual reality (VR) and scientific visualization research. EVL is a major potential beneficiary of guaranteed latency and bandwidth promised by cell switch networking technology as the current shared Internet lines are inadequate for doing VR-to-VR, VR-to- supercomputer, and VR-to-supercomputer-to-VR research. EVL's computer scientists are working with their colleagues at Argonne National Laboratory (ANL) and the National Center for Supercomputing Applications (NCSA) to develop an infrastructure that enables computational scientists to apply VR, networking and scalable computing to problem solving. ATM and other optical networking schemes usher in a whole new era of sustainable high-seed networking capable of supporting telecollaboration among computational scientists and compute scientists in the immersive visual/multi-sensory domain.
© (1996) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Thomas A. DeFanti, Daniel J. Sandin, Gary Lindahl, and Maxine D. Brown "High-bandwidth and high-resolution immersive interactivity", Proc. SPIE 2663, Very High Resolution and Quality Imaging, (16 February 1996); https://doi.org/10.1117/12.233041
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Cited by 2 scholarly publications.
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KEYWORDS
Video

Visualization

Virtual reality

Computer simulations

Head

Internet

Head-mounted displays

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