Paper
1 August 1991 Real-time simulation of the retina allowing visualization of each processing stage
Jeffrey L. Teeters, Frank S. Werblin
Author Affiliations +
Abstract
The retina computes to let us see, but can we see the retina compute? Until now, the answer has been no, because the unconscious nature of the processing hides it from our view. Here the authors describe a method of seeing computations performed throughout the retina. This is achieved by using neurophysiological data to construct a model of the retina, and using a special-purpose image processing computer (PIPE) to implement the model in real time. Processing in the model is organized into stages corresponding to computations performed by each retinal cell type. The final stage is the transient (change detecting) ganglion cell. A CCD camera forms the input image, and the activity of a selected retinal cell type is the output which is displayed on a TV monitor. By changing the retina cell driving the monitor, the progressive transformations of the image by the retina can be observed. These simulations demonstrate the ubiquitous presence of temporal and spatial variations in the patterns of activity generated by the retina which are fed into the brain. The dynamical aspects make these patterns very different from those generated by the common DOG (Difference of Gaussian) model of receptive field. Because the retina is so successful in biological vision systems, the processing described here may be useful in machine vision.
© (1991) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Jeffrey L. Teeters and Frank S. Werblin "Real-time simulation of the retina allowing visualization of each processing stage", Proc. SPIE 1472, Image Understanding and the Man-Machine Interface III, (1 August 1991); https://doi.org/10.1117/12.46466
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CITATIONS
Cited by 6 scholarly publications.
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KEYWORDS
Retina

Receptors

Data modeling

Visualization

Visual process modeling

Convolution

Brain

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