Paper
14 November 2023 Opening up the future field of Chinese written culture: the case of the Wordle game
Yaoxin Guo, Zijie Chen, Yilin Hao
Author Affiliations +
Proceedings Volume 12934, Third International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2023); 129340G (2023) https://doi.org/10.1117/12.3008391
Event: 2023 3rd International Conference on Computer Graphics, Image and Virtualization (ICCGIV 2023), 2023, Nanjing, China
Abstract
With the rapid development of the internet industry, the influence of the internet context on the language habits of young people has gradually increased, and there is a tendency to gradually decouple the internet language from the discourse of real life. Contemporary Chinese is the result of thousands of years of accumulation, with a complete grammatical structure, a clear logic of usage, and a concise presentation. However, some internet users are now using a newer, not yet fully validated, collective discourse system initiated by internet users, which is not directly integrated into the learning and transmission of the Chinese language system because of its confusing grammatical knowledge. In order to enhance communication between internet users of both languages and to facilitate the integration of the new internet language system into the contemporary Chinese language system, a crossword puzzle of Chinese words may be of help to internet users. As such, this paper takes the popular foreign game Wordle as an example, quantifies its features and, through modelling, investigates, from the perspective of a game designer. Through the creation of the model and the estimation of the model results, we can see more clearly how to make adjustments to the game in order to give players a better gaming experience and make them more willing to exercise and learn contemporary Chinese in this way, triggering them to think deeply about the relationship between contemporary Chinese and online terms. Some further study specifically pay attention to the Latvian version and look into how people form their guesses given any already uncovered hints. They analyses guess patterns, easy and difficult word characteristics, and player behaviour and response.
(2023) Published by SPIE. Downloading of the abstract is permitted for personal use only.
Yaoxin Guo, Zijie Chen, and Yilin Hao "Opening up the future field of Chinese written culture: the case of the Wordle game", Proc. SPIE 12934, Third International Conference on Computer Graphics, Image, and Virtualization (ICCGIV 2023), 129340G (14 November 2023); https://doi.org/10.1117/12.3008391
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KEYWORDS
Internet

Education and training

Neural networks

Artificial neural networks

Neurons

Telecommunications

Error analysis

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